281 lines
10 KiB
Markdown
281 lines
10 KiB
Markdown
# #07 Spawner Acquire-First 设计
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> 状态:设计待评审
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> 作者:庞统
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> 日期:2026-06-01
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> 评审:司马懿
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## 一、问题
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### 1.1 现状
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`spawn_full_agent()` 的检查流程是串行递进的:
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```
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session check (S1-S5) → counter acquire (C1-C4) → spawn subprocess
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```
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### 1.2 问题
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| # | 问题 | 影响 |
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|---|------|------|
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| P1 | **mozi 内部竞争窗口**:两个 tick 同时检查同一 agent,session check 都通过 → counter acquire 时第二个被拦,但第一个还没 spawn,浪费了一轮检查 | 效率 |
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| P2 | **session check 和 spawn 之间间隙大**:session check 通过后要经过 counter acquire 才到 spawn,这段时间 webchat 可能抢占 → Gateway lock 竞争 | 正确性 |
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| P3 | **检查串行耦合**:S1→S2→S3→S4→S5 之间有隐含依赖(如 S2 判断依赖 S1 结果),维护困难 | 可维护性 |
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| P4 | **所有 AgentBusyError 不可区分**:外部占用 vs mozi 占用 vs cooldown,dispatcher 统一处理为 skipped | 可观测性 |
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### 1.3 设计目标
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**核心原则:先 acquire(锁住 mozi 内部),再检查(贴近 spawn),确保 Gateway 只收到确认空闲的请求。**
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- mozi 内部不会有两个 spawn 同时检查同一 agent
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- session check 尽可能贴近 spawn,最小化外部抢占窗口
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- 检查逻辑从串行递进改为并列收集
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## 二、设计方案
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### 2.1 新执行顺序
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```
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spawn_full_agent(agent_id, use_main_session=True)
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│
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├─ Phase 0: Pre-acquire 修复(无锁)
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│ └─ 检测 timeout/failed → revive(仅在无 counter 占用时)
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│
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├─ Phase 1: Counter acquire(互斥锁)
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│ └─ counter.acquire() → 失败则 AgentBusyError(moji_busy)
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│
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├─ Phase 2: Session check(在锁保护下,贴近 spawn)
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│ ├─ 并列收集所有状态
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│ └─ 统一判定:任一不满足 → release counter → AgentBusyError(具体原因)
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│
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├─ Phase 3: on_checks_passed 回调
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│
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└─ Phase 4: spawn subprocess(无额外检查,直接执行)
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```
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### 2.2 对比
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```
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【当前】 【改后】
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session check (S1-S5) Phase 0: pre-acquire revive(无锁)
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↓ ↓
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counter acquire (C1-C4) Phase 1: counter acquire(互斥锁)
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↓ ↓
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on_checks_passed Phase 2: session check(锁保护下)
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↓ ↓
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spawn subprocess Phase 3: on_checks_passed
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↓
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Phase 4: spawn subprocess
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```
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### 2.3 Phase 0: Pre-acquire 修复
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S4(timeout/failed → revive)是**修复性操作**,不是判定。在 counter acquire 之前执行:
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```python
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# Phase 0: Pre-acquire 修复(无锁,快速)
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if use_main_session:
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state = self._check_session_state(agent_id)
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if state.get("status") in ("timeout", "failed"):
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logger.info("Pre-acquire: %s status=%s, reviving", agent_id, state["status"])
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self._revive_session(agent_id)
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```
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**为什么不在锁内 revive?** 因为 revive 是写 sessions.json,如果 agent 正在被另一个 spawn 持有 counter(working),revive 不应该干扰。counter 未持有时 revive 是安全的。
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**幂等性**:revive 只在 status=running 时改为 idle,多次调用安全。
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### 2.4 Phase 1: Counter acquire
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Counter 作为 mozi 内部的互斥锁。acquire 包含:
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- C1 cooldown
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- C2 global 上限
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- C3 per-agent 上限
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- C4 per-session-key 上限
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失败时抛 `AgentBusyError(agent_id, reason="counter_blocked", detail={...})`。
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**改动**:去掉外层冗余的 `can_acquire` 调用,只用 `acquire`(acquire 内部已有 can_acquire 检查)。
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```python
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# Phase 1: Counter acquire
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if self.counter and not skip_counter:
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acquired = await self.counter.acquire(agent_id, _sid_key)
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if not acquired:
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raise AgentBusyError(agent_id, reason="counter_blocked")
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```
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### 2.5 Phase 2: Session check(在锁保护下)
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将 S1/S3/S5 改为**并列收集 → 统一判定**,而非串行递进:
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```python
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# Phase 2: Session state check(锁保护下,贴近 spawn)
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if use_main_session:
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state = self._check_session_state(agent_id)
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# 收集所有 block 原因
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blockers = []
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if state.get("lock_pid_alive") and not state.get("lock_expired"):
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blockers.append(("session_locked", state.get("lock_pid")))
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if state.get("status") == "running":
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blockers.append(("session_running", None))
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if state.get("recent_compact"):
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blockers.append(("session_compacting", None))
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# 统一判定
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if blockers:
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# 释放 counter,报具体原因
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if self.counter:
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self.counter.release(agent_id, _sid_key)
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primary = blockers[0]
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raise AgentBusyError(agent_id, reason=primary[0], detail={"blockers": blockers})
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```
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**关键变化**:
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1. 检查在 counter 锁内执行 → mozi 内部不会并发检查同一 agent
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2. 并列收集所有问题 → 日志中能看到所有 block 原因
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3. session check 紧贴 spawn → 外部抢占窗口最小
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### 2.6 Phase 3 & 4: 不变
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`on_checks_passed` 回调和 `spawn subprocess` 逻辑不变。
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### 2.7 AgentBusyError 增强
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```python
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class AgentBusyError(Exception):
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def __init__(self, agent_id: str, reason: str = "", detail: dict = None):
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self.agent_id = agent_id
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self.reason = reason # "counter_blocked" | "session_locked" | "session_running" | "session_compacting"
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self.detail = detail or {}
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super().__init__(f"{agent_id}: {reason}")
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```
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Dispatcher 层可以区分原因:
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```python
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except AgentBusyError as e:
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if e.reason.startswith("session_"):
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# 外部占用(webchat/compact),等外部释放
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self._record_routing(task, decision, "skipped", f"Session busy: {e.reason}")
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elif e.reason == "counter_blocked":
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# mozi 内部占用,等 counter release
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self._record_routing(task, decision, "skipped", "Agent busy (counter)")
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```
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## 三、sub session 路径
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`use_main_session=False` 时:
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```
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spawn_full_agent(agent_id, use_main_session=False)
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│
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├─ Phase 1: Counter acquire
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├─ Phase 2: 跳过(sub session 不检查 session state)
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├─ Phase 3: on_checks_passed
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└─ Phase 4: spawn subprocess
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```
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Sub session 有独立的 session file → 独立的 lock → 不受 main session 的外部占用影响。
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只需 counter acquire 保护 mozi 内部并发即可。
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## 四、优化细节
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### 4.1 O1: lock PID 死 + status=running 假死漏洞
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**当前问题**:lock 文件存在但 PID 已死 + sessions.json status=running → 被 S3 拦截而非 revive。
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**修复**:在 Phase 2 并列收集中增加判定:
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```python
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if state.get("status") == "running" and not state.get("lock_pid_alive"):
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# status=running 但 lock PID 已死 → 假死,revive
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logger.warning("Agent %s: status=running but lock PID dead, reviving", agent_id)
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self._revive_session(agent_id)
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# revive 后重新检查
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state = self._check_session_state(agent_id)
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if state.get("status") == "running":
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blockers.append(("session_stuck", None))
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```
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### 4.2 O2: 去掉冗余 can_acquire
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当前 spawner 中 `can_acquire` + `acquire` 分两步调用。`acquire` 内部已有 `can_acquire` 检查。
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**改后**:只用 `acquire`,返回 False 时抛 AgentBusyError。
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### 4.3 O3: AgentBusyError 携带具体原因
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reason 字段区分:`counter_blocked` / `session_locked` / `session_running` / `session_compacting` / `session_stuck`。
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Dispatcher/ticker 日志中能看到具体原因。
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### 4.4 O4: revive 清理 lock 文件
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`_revive_session` 改 sessions.json status 外,同时删除残留的 lock 文件:
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```python
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def _revive_session(agent_id: str) -> bool:
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# ... 改 status: running → idle ...
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# 清理残留 lock 文件
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if sf:
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lock_path = Path(sf + ".lock")
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if lock_path.exists():
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try:
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lock_path.unlink()
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logger.info("Cleaned stale lock for %s", agent_id)
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except Exception:
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pass
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```
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### 4.5 O5: compact 扫描条件收紧
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当前 compact 扫描在 status 非 idle/done/unknown/None 时都触发,范围过宽。
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**改后**:只在 status 为 running 或 compacting 相关时扫描:
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```python
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# 只在这些状态下检查 compact
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if result["status"] in ("running",) and sf:
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result["recent_compact"] = AgentSpawner._check_recent_compaction_jsonl(sf)
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```
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注:Gateway 的 sessions.json status 实际值主要是 `idle/running/timeout/failed`。
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`running` 时检查 compact 有意义(agent turn 执行中可能触发 compact)。
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其他状态不需要检查。
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## 五、改动范围
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| 文件 | 改动 | 行数估计 |
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|------|------|---------|
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| `spawner.py` `spawn_full_agent()` | 重组检查顺序 | ~50 行 |
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| `spawner.py` `_check_session_state()` | 不变(数据收集,不含判定) | 0 |
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| `spawner.py` `_revive_session()` | 增加清理 lock 文件 | +8 行 |
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| `spawner.py` `AgentBusyError` | 增加 reason/detail 字段 | +5 行 |
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| `dispatcher.py` | 捕获 AgentBusyError 时区分原因(日志) | +10 行 |
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| `counter.py` | 不变 | 0 |
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| `ticker.py` | 不变 | 0 |
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**总计 ~70 行改动,单文件核心改动 ~50 行。**
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## 六、不在这个方案范围内
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| 项目 | 说明 | 后续 |
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|------|------|------|
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| Per-agent 等待队列 | acquire 失败后排队而非 tick 重试 | 独立设计 #08 |
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| Session watcher | 检测 webchat 释放后自动 dequeue | 依赖 #08 |
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| counter.clear_cooldown | 正常完成后主动清除 cooldown | 可选优化 |
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## 七、验证计划
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1. **V1 基本功能**:创建任务 → broadcast → claim → 执行 → 完成(不变)
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2. **V2 mozi 内部竞争**:同 agent 两个 pending 任务 → 第二个 AgentBusyError(reason=counter_blocked)
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3. **V3 webchat 争抢**:mozi 执行中 → webchat 发消息 → webchat 正常 → mozi spawn 检测到 session_locked
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4. **V4 假死恢复**:lock PID 死 + status=running → 自动 revive → 正常 spawn
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5. **V5 compact 期间**:compact 进行中 → spawn AgentBusyError(reason=session_compacting) → compact 结束后正常
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